14 cards found.

By Gnome Means

Enchantment {2}{W} (3)

{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.



Color Identity: W,White
Printings:
Unstable ()

Foreign Names:

Formats:

By Gnome Means

Enchantment {2}{W} (3)

{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.



Color Identity: W,White
Printings:
Unstable ()

Foreign Names:

Formats:

Gnome-Made Engine

Host Artifact Creature Construct   2 / 2   {4} (4)

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.



Color Identity:
Printings:
Unstable ()

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Gnome-Made Engine

Host Artifact Creature Construct   2 / 2   {4} (4)

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.



Color Identity:
Printings:
Unstable ()

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Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.



Color Identity:
Printings:
Kaladesh ()

Foreign Names:

Formats:

Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.



Color Identity:
Printings:
Kaladesh Promos ()

Foreign Names:

Formats:

Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.



Color Identity:
Printings:
Kaladesh ()

Foreign Names:

Formats:

Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.



Color Identity:
Printings:
Commander 2019 ()

Foreign Names:

Formats:

Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.



Color Identity:
Printings:
Commander 2019 ()

Foreign Names:

Formats:

Key to the City

Artifact {2} (2)

{t}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.



Color Identity:
Printings:
Kaladesh Remastered ()

Foreign Names:

Formats:

Rules Lawyer

Artifact Creature Cyborg Advisor   1 / 1   {3}{W}{W} (5)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)



Color Identity: W,White
Printings:
Unstable ()

Foreign Names:

Formats:

Rules Lawyer

Artifact Creature Cyborg Advisor   1 / 1   {3}{W}{W} (5)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)



Color Identity: W,White
Printings:
Unstable ()

Foreign Names:

Formats:

The Grand Calcutron

Legendary Artifact {W}{U} (2)

The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.



Color Identity: U,W,White,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

The Grand Calcutron

Legendary Artifact {W}{U} (2)

The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.



Color Identity: U,W,White,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

No results found.
Bummer

14 cards found.